Long Version Pre-Game From Officials Forum
This long version pregame was created with the input of many Official Forum
members. I don't use the entire list. I pick and choose from the list depending
on my partner's experience, the level of the game, early season versus late
season, how often I work with a partner, etc. As long as this is, it's still
shorter than the pregame card that we are given by IAABO every season.
-- BillyMac, 11/02/06
I'm the one who originally posted the bulk of that pre-game. I don't say that as
a poke at Bill. I say it only b/c it gives me the chance to say that I stole it
lock, stock and barrell from Artie McDonald, a great official, who passed away
suddenly from a heart attack last week. -- ChuckElias, 11/02/06
Trailís Primary Responsibilities (2 person):
Sideline And Division Line
Last Second Shot
Drives Starting In Primary
Bring Subs In
Weak Side Rebound Coverage
Leadís Primary Responsibilities (2 person):
Endline And Sideline
Illegal Screens At Elbows
Stay In Your Primary, It Must Be Obvious To Come Out Of Your Primary
Coaches And Captains
Players properly equipped.
Players wear uniforms properly.
Practice good sportsmanship.
Letís both hold our preliminary signal and not give a block or player control
Make eye contact with each other.
Give the call to whoever has the primary coverage, unless you definitely have
something different that happened first.
Opposite signals: Assess both fouls. Count the basket if the ball was released
before the contact. Resume with the Point of Interruption.
Pass And Crash
Letís have the Lead official follow the pass, stay with the ball.
The Trail will be responsible for the crash.
If I have no idea and I look to you for help, just give a directional signal.
No need to come to me. Just point.
If I signal but I get it wrong, then blow the whistle and come to me. Tell me
what you saw and let me decide if Iím going to change it.
Help each other. New Lead will wait at midcourt.
If I T a coach, get me away from the coach. The situation is heated and I donít
want to whack the coach back-to-back. Letís move away from the benches. Non
calling official should inform the coach that the coaching
box privilege has been lost.
Letís get together and make sure we administer the penalty or penalties
correctly and in the correct order and at the correct basket.
If one official issues a warning to somebody (player or coach), make sure the
other official knows. If Iíve already warned the coach, the coach shouldnít get a
free shot at you.
Two-Point / Three-Point Shot
If one official incorrectly signals the number of points, the other official will
simply blow the whistle immediately, discuss the play with our partner, come to a
decision, signal the correct number of points to the table, and resume the game.
We will only correct if we are 100% sure.
Goaltending And Basket Interference
99% of the time, the Trail will be responsible for the call.
Lead can help out on a quick shot in transition, when Trail hasnít made it into
the frontcourt yet.
Letís remember that itís never basket interference or goaltending to slap the
backboard. Coaches and fans always want it, but we canít award the points.
99% of the time, the Trail will be responsible for the call.
Letís both have an opinion, in case Trailís not sure.
How will we handle a full-court pass when the Trail is stuck in the backcourt?
Preliminary signal given at spot of foul for all common fouls.
Calling official must designate throwin spot or number of shots.
Noncalling official, get the shooter. If the ball enters the basket, inform
partner that ball went in.
Ten players, eye contact, check table, check clock.
When the ball is dead, we must be alive.
Team calling timeout must have player dribbling or holding the ball.
Both officials must know the game situation when play resumes following a
timeout (team, direction, spot or run baseline, shooter, number of shots).
One official at spot of throwin or free throw line with ball facing direction in
which it will be put into play.
Other official at division line, quarter for 30 second and three quarters for
Letís not allow a defender to use a leg or knee to move a player off the block.
Letís make sure the offensive player isnít holding off the defender, or holding
him with his off-hand.
As Lead, letís find the post matchup as soon as possible so that we get the
Remember the RIDDís. Donít let players: Redirect, Impede, Displace, or Dislodge.
Ball-Handler / Hand-Checking
Two hands on the ball-handler is a foul. Automatic.
One hand that stays on the dribbler is a foul.
Letís not let a defender ride the dribbler as the ball is coming from backcourt
Remember SBQ. If the dribblerís Speed, Balance, or Quickness are affected, we
should have a hand-checking, push or block foul.
We must work hard off the ball.
In the first half especially, letís clean up the screening action. The screening
action will be right in front of the defensive coach in the first half, so if
the coach sees an illegal screen, we should too.
In the second half, with the defensive coach 60 feet away, letís be aware of the
screening, but we donít need to focus quite as hard on it. If thereís an obvious
call to be made, letís absolutely make it; but we wonít make it our point of
emphasis in the second half.
Letís see if we can call the same game. Be consistent with each other.
Letís try to remember what weíve called earlier in the game, and what we havenít
called. Be consistent with what has already happened in the game.
If I have a very close block/charge play and I call a blocking foul, then the next
time you have a similar block/charge play, you should have a blocking foul.
Game Situation Awareness
One of us should quickly check the clock after every whistle to make sure the
clock stops properly.
One of us should check the clock every time it should start to make sure it does
Letís try to be aware of the foul count during the game. We donít want to be
surprised when itís time to shoot the bonus. If we know that the next foul will
result in bonus free throws, weíll be more likely to remember our shooter.
Last Two Minutes
Weíre not calling anything in the last two minutes if we havenít already called
it earlier in the game, unless itís so blatant that it canít be ignored. We
donít want our first illegal screen to be called with 30 seconds left in the game;
but if the illegal screen puts a player into the first row of the bleachers, then
we have to call it.
Letís not put the whistles away in the last two minutes: That wouldnít be
consistent with the way weíve been calling the game. If the game dictates it,
let the players win or lose the game at the line. We donít want to be the ones
who decide the game by ignoring obvious fouls just to get the game over.
End of game strategic fouls: If the winning team is just holding the ball and is
willing to take the free throws,then letís call the foul immediately, so the
ballhandler doesnít get hit harder to draw a whistle. Letís make sure there is a
play on the ball by the defense. If thereís no play on the ball, if the defense
grabs the jersey from behind, or if the ballhandler receives a bear hug, we
should consider an intentional foul. These are not basketball plays and should
be penalized as intentional.
2006-07 Rule Changes:
Changed the guidelines for headbands and sweatbands.
Added that a school logo/mascot is also permitted on the pants, compression
shorts, sweatbands and headbands.
The exact time observed by the official may be placed on the clock when a
timerís mistake has occurred.
A fourth delay situation was added for water on the court following any time-out.
Changed the procedure for delay warnings to only one warning for any of four delay
situations (previously three).
Established a new signal for a team-control foul. The arm is extended and the fist
Clarified that a player who has any amount of blood on his/her uniform shall be
directed to leave the game until the situation is corrected.
Clarified that a closely guarded count is terminated when an offensive player in
control of the ball gets his/her head and shoulders past a defensive player.
Clarified that an unsporting foul can be a noncontact technical foul which
involves behavior not in accordance with the spirit of fair play.
Clarified that a player is one of five team members who are legally in the game
at any given time except intermission and that during an intermission, all team
members are bench personnel.
Clarified that during a 30-second time-out, no on-court entertainment should occur.
2006-07 Points Of Emphasis:
Rule Enforcement/Proper Signal Use